Scrum Events¶
Scrum has five events. The Sprint is a container, and the other four happen inside it. Every event is a formal opportunity to inspect and adapt, which is why skipping one does not save time, it just moves the discovery of a problem later.
| Event | Timebox (1-month Sprint) | Inspects | Adapts |
|---|---|---|---|
| Sprint Planning | 8 hours | Product Backlog, capacity | Sprint Backlog, Sprint Goal |
| Daily Scrum | 15 minutes | Progress toward the Sprint Goal | The plan for the next 24 hours |
| Sprint Review | 4 hours | The Increment | The Product Backlog |
| Sprint Retrospective | 3 hours | The team's process | How the team works next Sprint |
One Sprint, event by event¶
sequenceDiagram
participant PO as Product Owner
participant DEV as Developers
participant SH as Stakeholders
PO->>DEV: Proposes value, ordered backlog
DEV->>DEV: Sprint Planning: Goal, selection, plan
loop Every day of the Sprint
DEV->>DEV: Daily Scrum, re-plan next 24 hours
end
DEV->>SH: Sprint Review, shows a Done Increment
SH-->>PO: Feedback, backlog is adapted
DEV->>DEV: Retrospective, one or two improvements
Sprint Planning¶
Planning answers three questions:
- Why is this Sprint valuable? The Product Owner proposes value, and the team crafts a Sprint Goal, one sentence describing why the Sprint is worth running.
- What can be Done this Sprint? The Developers pull items from the Product Backlog. They pull, nobody pushes.
- How will the work get done? The Developers decompose items into a plan. Enough detail to start, not a full task breakdown of the whole Sprint.
A Sprint Goal that is just "finish these seven tickets" is not a goal, it is a list. A real goal survives the team dropping an item, because it names an outcome.
Daily Scrum¶
Fifteen minutes, same time, same place, Developers only. The classic three questions (yesterday, today, blockers) are a crutch, not a rule. The actual purpose is to re-plan the next 24 hours against the Sprint Goal.
Status reporting to a manager is the most common failure mode. If people are speaking to the Scrum Master instead of to each other, the event has degenerated.
Sprint Review¶
A working session, not a demo theatre. The team shows a real, Done Increment, stakeholders react, and the Product Backlog is adapted on the spot. Slides describing what was built are a signal that the Increment does not exist.
Sprint Retrospective¶
The Scrum Team, privately, inspects its own process, tools and interactions. Output is not a list of complaints but at most one or two improvements pulled into the next Sprint Backlog, so improvement competes for capacity like any other work.
Backlog Refinement¶
Not an event in the Scrum Guide, but an ongoing activity: breaking down and estimating upcoming items so Sprint Planning is not a discovery session. Commonly capped at around 10% of the team's capacity.
Check Your Understanding¶
Who is the Daily Scrum for?
A team's Sprint Goal reads "complete tickets 41 to 48". What is wrong with it?
Why does the Retrospective produce only one or two improvements?